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AI Insights · Timothy · April 2025

Top 5 Shopping Games on Android in the US: Q1 2025

Explore the performance of the top 5 shopping games on Android in the US during Q1 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Shopping Games on Android in the US: Q1 2025

In the first quarter of 2025, the top shopping games on the Android platform in the United States showcased varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.

Goods Puzzle: Sort Challenge™ by FALCON GAMES saw a significant rise in weekly revenue, climbing from around $62K at the beginning of January to approximately $84K by the end of March. Weekly downloads started strong at about 48K but experienced a slight decline towards the end of the quarter, settling at around 41K. Meanwhile, weekly active users fluctuated, peaking at over 311K in early February before stabilizing at roughly 290K.

My Supermarket Simulator 3D® from Game District LLC experienced a steady decrease in weekly revenue, beginning at $13K and dropping to around $7K by the end of March. Downloads showed an upward trend, with numbers increasing from 27K in early January to over 38K by late March. Active users decreased significantly from 166K to around 97K over the quarter.

Hypermarket 3D: Store Cashier by Sunday.gg did not generate revenue during Q1 2025. However, the game maintained a steady download rate, starting with 50K downloads in early January and decreasing to 17K by the end of March. Active users saw a resurgence towards the end of the quarter, rising to approximately 46K.

3D Goods Store: Sorting Games from LifePulse Puzzle Game Studio showed gradual revenue increase, peaking at around $2.7K in late February. Downloads were inconsistent, with a significant spike to 56K in mid-February before dropping sharply. Active users peaked at 38K in February before declining to about 6K by the end of March.

Finally, Goods Group™ - Sort Game by FlyDogGame experienced stable weekly revenue, hovering around $2K to $3K throughout the quarter. Downloads showed a varied pattern, starting at 10K and ending at 7.7K. Active users increased towards the end of the quarter, reaching nearly 117K.

These insights are powered by Sensor Tower, offering a glimpse into the dynamic performance of shopping games on Android in the US. For more detailed analytics, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025